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Programming an RTS Game with Direct3D
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Programming an RTS Game with Direct3D.iso
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Chapter 15
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2006-05-30
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Server Side Client Side 1) Host Session 1) Find Sessions 2) Wait for Clients - - - - - - - - - - - T 22) Connect to Server 3) Accept Client 4 4) Exchange Datat - - *3) Exchange Data 5) Close Connection 4) Close Connection